Classes for Item and Inventory management #13
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nexustix/godot-nexustix-utilities#13
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Implementing an Inventory comes with defining what an "Item" is. An implementation for an item has been made, but things are currently pointing into a direction of an inheritance nightmare. Before that happens it might be smarter to just figure out a way to define "Items" using inheritance.
A basic inventory has been implemented, any further work will need a more specific set of requirements.