Optimize DualGrid work queue #34
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nexustix/godot-nexustix-utilities#34
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
The work queue for the DualGrid easily takes duplicates. Checking for duplicates on insertion is not viable. Using an intermediate Dictionary to simulate a set might be sensible.
Performance is not being limited by this, therefore it is low priority.